All posts by Annette.Haworth

Christmas 2017 splat game

A webapp first created for the Ure Museum of Greek Archaeology was adapted to form a Christmas-themed online game. Amongst the Christmas-related objects were tree decorations illustrating some of Reading’s iconic spaces such as the Abbey gateway, with extra penalties imposed for mistakenly ‘splatting [tapping or clicking]’ them.

Low cost IT at the historic Turbine House

In September 2017, the All of a Twist exhibition explored aspects of the science and art of twisty-turny stuff in, on, beside and above Reading’s rivers. Mini-webapps shown on iPads illustrated the workings of Reading Abbey’s watermill, showed videos of local Thames turbines and presented audios of a child reading her river-eddies poem and a ‘twisting’ song. An artist’s piece ‘FLOW’, installed with the help of Reading’s local Internet of Things community, was controlled by a micro-computer driving LEDs illustrating the height of the Thames, alongside a tablet display encased in a wooden box lasercut at RLab (Reading’s Makerspace).

Helping Abbey on Wheels

In IT terms iMuse’s input is very lightweight. We help the Reading Abbey on Wheels project by attending events with the tricycle in ‘Abbey livery’ and provide an art activity based on painting tiles. Tiles are photographed and an on-line gallery Tweeted. The main aim of the activity is to encourage participants to look closely at (and handle) original 900 year old tiles and other artefacts from the Abbey and then to try out the Museum’s Virtual Reality ‘tour’ of the ruins. The mixture of activities means there is something to appeal to all ages.

Internet of Things connected tricycle

Inspired by the locally-manufactured tricycle in Reading Museum, we ran an information tricycle supporting Reading 2016 Year of Culture. The tricycle was connected to the fledgling Things Network being setup by the local ‘geeks’ community with a GPS tracking device. The aim was to create interest in this new venture, providing a ‘way in’ to discuss the Year of Culture with passers by who perhaps had a more technical rather than heritage bent. 60 venues/events were attended, including ‘Cleaning for the Queen’ and as part of ‘Light up Reading’.

Where’s Reading heading?

This project was run by Reading Museum as a Happy Museum project (Paul Hamlyn Foundation). iMuse/iOpener was able to support it with a contribution to accessibility with captioning being added to the film by Ginger & Pickles Production Company, getting visitors’ views on Reading through the iOpener days in March 2015 and introducing visitors to the film in the RG spaces tent at the East Reading Festival, June 2015.

boy and young person communicating using an iPad in a museum

The iMuse Programme

The iMuse programme aims to enable everyone to increase their enjoyment of, learn from and interact with museums, galleries and similar public spaces. We are working with museums and galleries and their visitors to try out various types of mobile device such as smartphones and iPads accessing virtual space and interacting with the real space.

The iMuse programme started in late 2011 and was managed by the charity, AACT, in partnership with small/modest sized museums and galleries. The Reading-based charity, RG spaces, is managing the programme from mid 2015.

We run projects, testing out methods with museum staff, volunteers and visitors.

Along the way we have made some general discoveries and raised more general questions

Ure move app

Here’s a short video demo-ing the webapp iMuse created from material produced by participants in the Ure Move project, Ure Museum of Greek Archaeology, University of Reading, 2014.

Some pot photographs are (c) Reading Borough Council (Museum of Reading)

Town Hall and greek pot

National Heritage Open Days 2014 – How Reading got its pots

or “From Apullia to Reading”. iMuse worked with the Ure Museum and Reading Museum to create a webapp explaining how Reading got such a rich collection of Greek pots and how the two museums collaborate over their display. The webapp includes video interviews with curators and reuses stop-motion animations and other material created by secondary school children for previous iMuse projects.