- a comment from a teacher-participant that text on the main pages could prove a barrier
- the decision by the Panel that Sophie the owl should act as guide in some way
- the difficulty of interpreting a map
- observing that visitors will experiment with a touchscreen without much instruction (e.g. the Ladybird book in the MERL)
- the open invitation to create what materials you like about an object/myth (i.e. unknown numbers/types will arrive)
iMuse is part of the Arts Council England World Stories project in the Ure Museum of Greek Archaeology. Working with a student panel, 14-16 year-olds from three schools, Guja Bandini, the Museum’s education officer, and professional animator Steve Simons, iMuse is tasked with providing an iPad app. This will bring together material the project produces, interpreting myths in a fun and engaging way based on an object within each display case. The overall Project is about young people engaging with the objects in novel ways with iMuse having a particular interest in ensuring accessibility/inclusion are considered. Having an app is a means to an end, not a primary aim, so we’d agreed to use the mini web app previously tried in both the Museum of English Rural Life and the Ure. This was initially designed for use with QR codes on object labels, with a simple, layered interface using symbols and only a modicum of text. In the Ure, this could be used alongside a printed map. http://www.emeraldinsight.com/journals.htm?articleid=17068126&ini=aob), several things have set us experimenting again.